Geometry to a screen rect.

Great for testing touches against an area of screen occupied by geometry (planes only).

var minPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.min);
var maxPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.max);
var sizePoints : Vector3 = maxPoints-minPoints;
screenRect = new Rect(minPoints.x,minPoints.y,sizePoints.x,sizePoints.y);

Shine Draw

A great resource for side-by-side learning to grasp Silverlight from a Flash background: http://www.shinedraw.com/

Correct transparency bleeds for transparent textures.

Thanks Blurst!

http://technology.blurst.com/remove-white-borders-in-transparent-textures/

Good, smart state management notifications.

The import:

import flash.utils.getQualifiedClassName;

In the constructors:

trace(getQualifiedClassName(this) + " started.");

In the clean up method:

trace(getQualifiedClassName(this) + " stopped.");

It pays to be overly retentive, especially on complex games ;)

Flash Platform Game Technology Center

http://www.adobe.com/devnet/games/

Custom Events…

I can never remember: http://www.charglerode.com/blog/?p=51

Box2D up an running on the iPhone…

Yay for small nerdy victories.

Easy brush drag modification…

Nice time saver to stop having to use the keyboard for handling brush hardness and size (since I’m a tablet junkie now).

http://georgecoghill.com/blog/2009/01/14/video-photoshop-cs4-drag-resize-brush-keyboard-shortcut/

Unity + iPhone + Instantiation = Smooth sailing…

instantiate

I’m happy to report that instantiation is no longer an expensive operation on the iPhone with the newest version of Unity.
(Yes, that’s my desk)

When it comes to kicking ass in Unity…

channellogo-113001905

No one can touch these guys right now: http://vimeo.com/channels/aquiris

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