iTween 2.0 coming soon!
![]()
iTween is still in progress but here’s a very short teaser on what to expect: Watch it here.
![]()
iTween is still in progress but here’s a very short teaser on what to expect: Watch it here.
Totally awesome tool for Unity: The Root Motion Computer
Always forget how to iterate “properly” through a hash in Unity… so:
function Awake () {
for (var child : Transform in transform) {
Global.footPlacements.Add(child.name,child);
}
for (var d : DictionaryEntry in Global.footPlacements){
print(d.Key + " " + d.Value);
}
}
I hate that we need to cast the hash objects as a non-recognizable type in UnityScript. Oh well.
![]()
Still working on the documentation and getting a list together of additions I’d like to put in. But this version is more than capable and ready to rock.
Grab it at it’s new home: http://www.pixelplacement.com/iTween
Great for testing touches against an area of screen occupied by geometry (planes only).
var minPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.min); var maxPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.max); var sizePoints : Vector3 = maxPoints-minPoints; screenRect = new Rect(minPoints.x,minPoints.y,sizePoints.x,sizePoints.y);
![]()
I’m happy to report that instantiation is no longer an expensive operation on the iPhone with the newest version of Unity.
(Yes, that’s my desk)
![]()
No one can touch these guys right now: http://vimeo.com/channels/aquiris