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	<title>pixelplacement.com</title>
	<link>http://blog.pixelplacement.com</link>
	<description>Design and new media according to Bob Berkebile.</description>
	<lastBuildDate>Fri, 13 Aug 2010 15:06:32 +0000</lastBuildDate>
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	<item>
		<title>iTween 2.0 is ready!</title>
		<description><![CDATA[Hope it helps everyone!]]></description>
		<link>http://blog.pixelplacement.com/?p=410</link>
			</item>
	<item>
		<title>A sticky footer that works!</title>
		<description><![CDATA[Good to know: here]]></description>
		<link>http://blog.pixelplacement.com/?p=406</link>
			</item>
	<item>
		<title>Messenger system for Unity3D</title>
		<description><![CDATA[Great and easy messenger system for Unity3D:]]></description>
		<link>http://blog.pixelplacement.com/?p=404</link>
			</item>
	<item>
		<title>iTween 2.0 coming soon!</title>
		<description><![CDATA[iTween is still in progress but here&#8217;s a very short teaser on what to expect: Watch it here.]]></description>
		<link>http://blog.pixelplacement.com/?p=402</link>
			</item>
	<item>
		<title>Hex Color Picker</title>
		<description><![CDATA[Makes Coda a ton easier. Why doesn&#8217;t OSX have this by default? Hex Color Picker]]></description>
		<link>http://blog.pixelplacement.com/?p=397</link>
			</item>
	<item>
		<title>Custom Post Types in WordPress</title>
		<description><![CDATA[Hot damn! Check it out.]]></description>
		<link>http://blog.pixelplacement.com/?p=393</link>
			</item>
	<item>
		<title>Root Motion Computer for Unity</title>
		<description><![CDATA[Totally awesome tool for Unity: The Root Motion Computer]]></description>
		<link>http://blog.pixelplacement.com/?p=389</link>
			</item>
	<item>
		<title>Best game developed in Unity to date: Cordy</title>
		<description><![CDATA[Fantastic work.]]></description>
		<link>http://blog.pixelplacement.com/?p=385</link>
			</item>
	<item>
		<title>Hash help for Unity</title>
		<description><![CDATA[Always forget how to iterate &#8220;properly&#8221; through a hash in Unity&#8230; so: function Awake () { for (var child : Transform in transform) { Global.footPlacements.Add(child.name,child); } for (var d : DictionaryEntry in Global.footPlacements){ print(d.Key + " " + d.Value); } } I hate that we need to cast the hash objects as a non-recognizable type [...]]]></description>
		<link>http://blog.pixelplacement.com/?p=381</link>
			</item>
	<item>
		<title>Parsing YouTube&#8217;s JSON data in Flash</title>
		<description><![CDATA[To save other people from this headache: import com.adobe.serialization.json.JSON; var loader :URLLoader = new URLLoader(); var vid : String = "qE5hpp4YaH4"; loader.load(new URLRequest("http://gdata.youtube.com/feeds/api/videos/" + vid + "?v=2&#038;alt=json-in-script&#038;callback=remove")) loader.addEventListener(Event.COMPLETE, onLoaded) function onLoaded(e:Event):void{ var youTubeDataString : String = e.target.data youTubeDataString=youTubeDataString.split("remove(").join(""); youTubeDataString=youTubeDataString.split(");").join(""); var youTubeDataObject : Object =JSON.decode(youTubeDataString) trace("Title: " + youTubeDataObject.entry.title.$t) var thumbnails : Object = youTubeDataObject.entry.media$group.media$thumbnail; trace("Thumbnail: [...]]]></description>
		<link>http://blog.pixelplacement.com/?p=374</link>
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