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	<title>pixelplacement.com &#187; Unity3D</title>
	<atom:link href="http://blog.pixelplacement.com/?feed=rss2&#038;cat=15" rel="self" type="application/rss+xml" />
	<link>http://blog.pixelplacement.com</link>
	<description>Design and new media according to Bob Berkebile.</description>
	<lastBuildDate>Fri, 13 Aug 2010 15:06:32 +0000</lastBuildDate>
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		<title>iTween 2.0 is ready!</title>
		<link>http://blog.pixelplacement.com/?p=410</link>
		<comments>http://blog.pixelplacement.com/?p=410#comments</comments>
		<pubDate>Fri, 13 Aug 2010 15:06:32 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=410</guid>
		<description><![CDATA[Hope it helps everyone!]]></description>
			<content:encoded><![CDATA[<p><a href="http://itween.pixelplacement.com/index.php"><img src="http://blog.pixelplacement.com/wp-content/uploads/2010/07/iTweenLogo.png" alt="" title="iTweenLogo" width="363" height="159" class="alignnone size-full wp-image-401" /></a><br />
Hope it helps everyone!</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Messenger system for Unity3D</title>
		<link>http://blog.pixelplacement.com/?p=404</link>
		<comments>http://blog.pixelplacement.com/?p=404#comments</comments>
		<pubDate>Mon, 02 Aug 2010 19:32:44 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=404</guid>
		<description><![CDATA[Great and easy messenger system for Unity3D:]]></description>
			<content:encoded><![CDATA[<p>Great and easy messenger system for Unity3D: <a href="http://www.levelbylevel.com/blog/unity-c-messenger-tutorial/"></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.pixelplacement.com/?feed=rss2&amp;p=404</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iTween 2.0 coming soon!</title>
		<link>http://blog.pixelplacement.com/?p=402</link>
		<comments>http://blog.pixelplacement.com/?p=402#comments</comments>
		<pubDate>Thu, 22 Jul 2010 14:51:48 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=402</guid>
		<description><![CDATA[iTween is still in progress but here&#8217;s a very short teaser on what to expect: Watch it here.]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.pixelplacement.com/wp-content/uploads/2010/07/iTweenLogo.png" alt="" title="iTweenLogo" width="363" height="159" class="alignnone size-full wp-image-401" /><br />
iTween is still in progress but here&#8217;s a very short teaser on what to expect: Watch it <a href="http://www.youtube.com/watch?v=8DSt7953894">here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Root Motion Computer for Unity</title>
		<link>http://blog.pixelplacement.com/?p=389</link>
		<comments>http://blog.pixelplacement.com/?p=389#comments</comments>
		<pubDate>Wed, 16 Jun 2010 15:12:35 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=389</guid>
		<description><![CDATA[Totally awesome tool for Unity: The Root Motion Computer]]></description>
			<content:encoded><![CDATA[<p>Totally awesome tool for Unity: <a href="http://adammechtley.com/2010/05/root-motion-computer-for-unity/comment-page-1/#comment-392">The Root Motion Computer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.pixelplacement.com/?feed=rss2&amp;p=389</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hash help for Unity</title>
		<link>http://blog.pixelplacement.com/?p=381</link>
		<comments>http://blog.pixelplacement.com/?p=381#comments</comments>
		<pubDate>Wed, 05 May 2010 18:33:06 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=381</guid>
		<description><![CDATA[Always forget how to iterate &#8220;properly&#8221; through a hash in Unity&#8230; so: function Awake () { for (var child : Transform in transform) { Global.footPlacements.Add(child.name,child); } for (var d : DictionaryEntry in Global.footPlacements){ print(d.Key + " " + d.Value); } } I hate that we need to cast the hash objects as a non-recognizable type [...]]]></description>
			<content:encoded><![CDATA[<p>Always forget how to iterate &#8220;properly&#8221; through a hash in Unity&#8230; so:</p>
<pre>function Awake () {
	for (var child : Transform in transform) {
    	Global.footPlacements.Add(child.name,child);
	}
	for (var d : DictionaryEntry in Global.footPlacements){
	print(d.Key + " " + d.Value);
	}
}</pre>
<p>I hate that we need to cast the hash objects as a non-recognizable type in UnityScript.  Oh well.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iTween is going strong!</title>
		<link>http://blog.pixelplacement.com/?p=372</link>
		<comments>http://blog.pixelplacement.com/?p=372#comments</comments>
		<pubDate>Mon, 29 Mar 2010 19:41:19 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=372</guid>
		<description><![CDATA[iTween is getting a ton of coverage and usage since its release. We now have a C# version and it&#8217;s documentation should be available when either Pat or I get some time. Thanks for all of the support everyone! Let me know if you have any issues!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pixelplacement.com/iTween/"><img src="http://blog.pixelplacement.com/wp-content/uploads/2010/03/iTweenLogo.png" alt="" title="iTweenLogo" width="349" height="145" class="alignnone size-full wp-image-369" /></a></p>
<p>iTween is getting a ton of coverage and usage since its release.  We now have a C# version and it&#8217;s documentation should be available when either Pat or I get some time.</p>
<p>Thanks for all of the support everyone!  Let me know if you have any issues!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.pixelplacement.com/?feed=rss2&amp;p=372</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iTween for Unity3D is ready!</title>
		<link>http://blog.pixelplacement.com/?p=366</link>
		<comments>http://blog.pixelplacement.com/?p=366#comments</comments>
		<pubDate>Fri, 19 Mar 2010 04:19:32 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=366</guid>
		<description><![CDATA[Still working on the documentation and getting a list together of additions I&#8217;d like to put in. But this version is more than capable and ready to rock. Grab it at it&#8217;s new home: http://www.pixelplacement.com/iTween]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pixelplacement.com/iTween" target="_blank"><img src="http://blog.pixelplacement.com/wp-content/uploads/2010/03/iTweenLogo.png" alt="" title="iTweenLogo" width="349" height="145" class="alignnone size-full wp-image-369" /></a><br />
Still working on the documentation and getting a list together of additions I&#8217;d like to put in.  But this version is more than capable and ready to rock.<br />
Grab it at it&#8217;s new home: <a href="http://www.pixelplacement.com/iTween" target="_blank">http://www.pixelplacement.com/iTween</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.pixelplacement.com/?feed=rss2&amp;p=366</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Geometry to a screen rect.</title>
		<link>http://blog.pixelplacement.com/?p=354</link>
		<comments>http://blog.pixelplacement.com/?p=354#comments</comments>
		<pubDate>Sun, 07 Feb 2010 20:45:17 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=354</guid>
		<description><![CDATA[Great for testing touches against an area of screen occupied by geometry (planes only). var minPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.min); var maxPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.max); var sizePoints : Vector3 = maxPoints-minPoints; screenRect = new Rect(minPoints.x,minPoints.y,sizePoints.x,sizePoints.y);]]></description>
			<content:encoded><![CDATA[<p>Great for testing touches against an area of screen occupied by geometry (planes only).</p>
<pre>
var minPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.min);
var maxPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.max);
var sizePoints : Vector3 = maxPoints-minPoints;
screenRect = new Rect(minPoints.x,minPoints.y,sizePoints.x,sizePoints.y);
</pre>
]]></content:encoded>
			<wfw:commentRss>http://blog.pixelplacement.com/?feed=rss2&amp;p=354</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity + iPhone + Instantiation = Smooth sailing&#8230;</title>
		<link>http://blog.pixelplacement.com/?p=335</link>
		<comments>http://blog.pixelplacement.com/?p=335#comments</comments>
		<pubDate>Thu, 19 Nov 2009 04:03:27 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=335</guid>
		<description><![CDATA[I&#8217;m happy to report that instantiation is no longer an expensive operation on the iPhone with the newest version of Unity. (Yes, that&#8217;s my desk)]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.pixelplacement.com/wp-content/uploads/2009/11/instantiate.jpg" alt="instantiate" title="instantiate" width="500" height="375" class="alignnone size-full wp-image-336" /></p>
<p>I&#8217;m happy to report that instantiation is no longer an expensive operation on the iPhone with the newest version of Unity.<br />
(Yes, that&#8217;s my desk)</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.pixelplacement.com/?feed=rss2&amp;p=335</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When it comes to kicking ass in Unity&#8230;</title>
		<link>http://blog.pixelplacement.com/?p=331</link>
		<comments>http://blog.pixelplacement.com/?p=331#comments</comments>
		<pubDate>Mon, 16 Nov 2009 21:34:42 +0000</pubDate>
		<dc:creator>bob</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.pixelplacement.com/?p=331</guid>
		<description><![CDATA[No one can touch these guys right now: http://vimeo.com/channels/aquiris]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.pixelplacement.com/wp-content/uploads/2009/11/channellogo-113001905.jpg" alt="channellogo-113001905" title="channellogo-113001905" width="253" height="105" class="alignnone size-full wp-image-332" /></p>
<p>No one can touch these guys right now: <a href="http://vimeo.com/channels/aquiris">http://vimeo.com/channels/aquiris</a></p>
]]></content:encoded>
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