iTween for Unity3D is ready!
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Still working on the documentation and getting a list together of additions I’d like to put in. But this version is more than capable and ready to rock.
Grab it at it’s new home: http://www.pixelplacement.com/iTween
I hate CSS… 960 makes me hate it a lot less.
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Fantastic framework for CSS work. Grab it here.
Doing so much with so little.
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“Inspire the world with just 10K.”
Check it out!
Learning jQuery for designers…
Great little resource to kick-start jQuery skillz.
Right here!
Geometry to a screen rect.
Great for testing touches against an area of screen occupied by geometry (planes only).
var minPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.min); var maxPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.max); var sizePoints : Vector3 = maxPoints-minPoints; screenRect = new Rect(minPoints.x,minPoints.y,sizePoints.x,sizePoints.y);
Shine Draw
A great resource for side-by-side learning to grasp Silverlight from a Flash background: http://www.shinedraw.com/
Good, smart state management notifications.
The import:
import flash.utils.getQualifiedClassName;
In the constructors:
trace(getQualifiedClassName(this) + " started.");
In the clean up method:
trace(getQualifiedClassName(this) + " stopped.");
It pays to be overly retentive, especially on complex games