iTween is going strong!

iTween is getting a ton of coverage and usage since its release. We now have a C# version and it’s documentation should be available when either Pat or I get some time.

Thanks for all of the support everyone! Let me know if you have any issues!

iTween for Unity3D is ready!


Still working on the documentation and getting a list together of additions I’d like to put in. But this version is more than capable and ready to rock.
Grab it at it’s new home: http://www.pixelplacement.com/iTween

I hate CSS… 960 makes me hate it a lot less.


Fantastic framework for CSS work. Grab it here.

Doing so much with so little.


“Inspire the world with just 10K.”
Check it out!

Learning jQuery for designers…

Great little resource to kick-start jQuery skillz.

Right here!

Geometry to a screen rect.

Great for testing touches against an area of screen occupied by geometry (planes only).

var minPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.min);
var maxPoints : Vector3 = Camera.main.WorldToScreenPoint(renderer.bounds.max);
var sizePoints : Vector3 = maxPoints-minPoints;
screenRect = new Rect(minPoints.x,minPoints.y,sizePoints.x,sizePoints.y);

Shine Draw

A great resource for side-by-side learning to grasp Silverlight from a Flash background: http://www.shinedraw.com/

Correct transparency bleeds for transparent textures.

Thanks Blurst!

http://technology.blurst.com/remove-white-borders-in-transparent-textures/

Good, smart state management notifications.

The import:

import flash.utils.getQualifiedClassName;

In the constructors:

trace(getQualifiedClassName(this) + " started.");

In the clean up method:

trace(getQualifiedClassName(this) + " stopped.");

It pays to be overly retentive, especially on complex games ;)

Flash Platform Game Technology Center

http://www.adobe.com/devnet/games/

« Previous PageNext Page »